Employee Effectiveness

Thanks to Hogfather [330973] for this great FAQ!

Before I start let me just state that this is in no way a definitive guide, due to how early this has been produced since the update.

You can find an Excel sheet that allows you to calculate your employees effectiveness Here.


From Chedburn’s announcement we know for certain that the following are direct contributors to your effectiveness when employed in a company.

  • Activity in the game
  • Drug abuse
  • Working stats
  • Happiness

However, when Chedburn listed these he also said:
You will be given a 1-5 star rating based on many factors which boost the company income. I.e. Activeness, Drug abuse, Working stats, Happiness e.t.c.

This means that there are other factors that influence your own individual effectiveness in a company. This FAQ will attempt to explore these potential influences.

I should also state, that with this FAQ you need to factor in a number of points before you read.

  • The effectiveness works very similar to that of a real company. The model appears to be based on a Tertiary sector, however secondary and primary can also apply. But tertiary is easier to explain and apply to the TC model, for some reason a sector of a company that deals with looking after the people it employs such as payroll, advice & support or IT are very good models to apply to a TC company.
  • Many of the recent updates in TC have a sense of real life about them, the recent stock market update is an example, another would be the dirty bomb storyline, it was revealed that there was a ‘plot’ behind it to give TC a new storyline for that month. Whenever we are told to write about TC in the paper, we’re constantly told to write as though ‘it’s a real city, not a game.’ This update is akin to that thinking. Do not think of the company effectiveness as a ‘game’ but think of it as a side effect of working for real.

So without further delay…

Crime experience: There is no firm evidence to suggest that crime experience is a factor in raising or decreasing your effectiveness. Speaking from my own experience the days after it was introduced. I had zero crime fails. But a number of failed jail busts. I found that my effectiveness was reduced. However, later in the same day I found that with a number of successful jail busts my effectiveness had climbed again… Whilst this would be an indication that crime experience may influence it… I would disagree. When you take into account other factors the crime experience cannot influence it, or if it does, the effect is virtually zero. Crime experience cannot affect it, your crime experience is a separate entity, thinking about the real life model, just because (heaven forbid) you should be good at taking sweets from a sweet shop, that doesn’t mean that you can type on a computer… Job Experience is what’s needed there…

Working Stats: Or job experience/qualifications/work skills if you look at real life. Torn City doesn’t exactly work out true to life in this department. It does with the TC jobs, but with companies, it’s a slightly different story. E.g. In real life, whilst an oil refinery has the potential of paying the drillers several thousand per day, In real life people who work in the higher levels of the office are more likely to get better wages and their employers demand a higher level of qualification for this sector. However we need to use our imagination here. For example, when you start your first job. It takes a few days to get the hang of it. But after a few weeks as your experience in the job (or your intelligence/manual strength/stamina/endurance) grows, you get better at it and your productivity increases. Your effectiveness in the company therefore rises. In the TC environment, a level 1 newbie is never ever going to get a 5 start rating for a while yet until his working stats climb. Whilst this can be achieved if he joins a company and remains in it for a long time, most companies that are in it to make money will not hire him. Until he becomes qualified/gets better working stats, he’ll never get a 5 star effectiveness rating.

Energy: The thinking here, is that if you have a lot of energy, you can work better/longer/harder, right? Well… yes and no… In the real world, not being tired is a sure fire way to be highly productive, In TC this is not true. Energy is not related to effectiveness. The evidence for this would be people who work in farms and zoo’s who take advantage of hunting. Most if not all the companies would find their staff at 1 star and as a result their own company rating would never climb beyond 3 stars. Not to mention that it would be impossible for anyone to have a 5 star and keep it. The moment you were to train a full energy bar, it would never climb again until you logged off and then logged back in after say… a nights sleep?

What I believe people are experiencing when they say that energy is a factor is not the lack of energy, but the impact on the happiness bar. Which brings me onto…

Happy bar: A happy worker is a busy worker… so says Mr Burns… And I believe he’s right. Ched confirmed that your happiness bar influences your own effectiveness rating… However, what people don’t realise is that they can constantly shoot themselves in the foot with this. Happy bar is a very big factor when it comes to effectiveness. How can this be proven? Four very simple experiments.

  • Move house.
  • Train a full energy bar.
  • Go hunting.
  • Fail busting

What you will find is that if you move house your happy bar is reset to zero… your effectiveness stars will also reduce within a few hours.

As with training a full energy bar, the resulting happy loss will affect your effectiveness. However, the drop is very minimal if at all from an energy train. If your other factors are high. E.g. working stats, you’re most likely never going to experience an effectiveness drop via a full energy bar train.

However, moving house drops your happy bar to zero. This will affect your effectiveness rate. The drop in happy is 100%, by Ched’s own statement, it must have a negative effect. However, if you move into a better house, once your happy bar increases to full… you should improve on your effectiveness.

Hunting… when you hunt, it doesn’t affect your happy bar… so for people who are in Farms and Zoo’s, when they use their, their happy bars remain constant. Therefore their effectiveness stars are not reduced; however they do not increase either.

Jail busts, when you bust anyone (succeed or fail) you use 10 energy. However, you do not have a drain on your happy bar. So even if you use a whole 150 energy bar on jail busting (succeed or fail), your effectiveness does not appear to be affected. Again giving more focus that the energy use has little to do with it so much as it’s the drain on the happy bar.

Much like in real life, if you are unhappy at your job. Your energy is low, your output is low, your productivity is low and as a result, your effectiveness in the role is low.

Drug abuse: Ched said it affects it… others said it affects it… trust me… it affects it. How much does it affect you? One person in the forums said that he was addicted and then went to rehab, he then came out clean and checked his effectiveness rating, he found that it had increased by 1 star. My guess, the more addicted you are to drugs, the greater the reduction.

As in real life, drugs are not good for you, the increase in paranoia and other side effects will make you lose focus and lower productivity/effectiveness at the job.

Activity in the game
: As Ched said, if you don’t log in and play, your effectiveness will drop. And yes this is more than true. Anyone with low effectiveness in your company, check out their last action stat and see how long it’s been since they logged in. If it’s been well into the 20 hour mark, expect your effectiveness stats to drop. As with real life, don’t turn up for your job without a doctor’s note or a very good reason, you start getting put through the payroll as unauthorised unpaid absence. Before long you’re fired because you’re contributing nothing to the company.

Being new at the job: Strangely… this does have an effect. New employees sometimes will have a lower effectiveness rating than the rest. However, this is only temporary, like with real life, a new employee will need some training in the job before they start. Their effectiveness is low at this point. However after a day of ‘training’ they’re left to their own devices, provided they have the working stats to back it up, they should be able to match if not exceed the effectiveness of other people in their company, the problem is not their ability to do the job, it’s their ability to know how to do the job. This takes a day or two to master depending on other factors.

Having the right role in the job: Scenario: You own a nightclub, you need a bouncer, so you hire a thin weak 2ft high girl… is that person going to be good at that job… no. As a director, you need to look at your staff’s working stats and then compare it to the start cap for the role they’re in. If there’s a better role for them, try giving them that one. A worker who is in a role that they’re not good enough to be in makes the other workers suffer. It goes back to being new at the job/training, if someone isn’t very good at the job, then other staff have their attention diverted to help out, therefore productivity/effectiveness falls.

  • As a director, if you are totally stuck, try putting someone who is absent at an unassigned role, this sometimes helps raise the effectiveness for the other employees…. However your company will in time drop its other stats due to you having one employee that doesn’t actually do anything. So don’t keep unassigned employees that way for long periods of time.

Other employees: Without question, this is currently the ultimate killer for company effectiveness and personal effectiveness. Many do not understand why, but the actions of other workers affect your own. Or should that be, the lack of actions of the other workers… If someone in your company hasn’t logged in for a day or two, you will suffer because of it. Whilst this may sound odd, it’s very accurate to real life. Imagine this scenario…

You work in an office that does nothing but stamp it’s logo on paper. In this office, you stamp the paper, and someone else collects them and takes them to the mail room. Now imagine what would happen if the person who does the mailing didn’t turn up… you would be responsible for the stamping… and the mailing. This is not efficient, its one man doing two jobs, a backlog then begins and that workers effectiveness as his job drops because he cannot focus 100% of his time and energy on it.

It doesn’t matter if the worker does a different job to you or not. So if we take farming and the cleaners don’t turn up. The farmers and the other staff will have to divert their attention to cleaning. This means that their primary duties are being neglected and as a result, their effectiveness at their primary role is reduced. As time goes on and the backlog increases, the effectiveness drops even more. Over time more and more employees attempt to divert their resources to cover for the missing man. Eventually, the original staff team is so divided over secondary tasks their primary role suffers and the companies total output is greatly reduced… hence a drop in both company and personal effectiveness.

When this occurs, a decision then has to then be made by the director. Fire the missing man, or let him remain in the company and suffer from not only a company efficiency drop, but also and employee effectiveness drop. As we know from daily reports, it won’t just be the efficiency that suffers; profits will fall as well as the other company stats.

Can you be too good for your job?: No. This is simply incorrect. When people started to say that they found that people who had lesser stats had a higher rating, they didn’t take into account other factors.

Other factors
: Due to how new this update is, some of the things listed here may not be 100% accurate, as stated earlier, this guide was to both collect and study what people are saying/experiencing in order for more accurate conclusions to be made at a later date. But potential factors? Honestly, it could be anything that’s not listed here, marriage could be one factor, company pay could be another and time working in the company could be one, the longer you stay at a job, the better you become? Until time goes on and we learn more about what factors influence companies, feel free to debate what you think has an impact.

But this guide is not designed to be a definitive guide as to what affects it, it’s a collection of all the information and opinions stated by people in TC companies following the update. I’ve compared it to what I experienced in my company and with what Ched said, and then attempted to forge conclusions based on that information.

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