Factions
Last Updated on Sunday, 05 February 2012 07:51
- To buy a brand new faction, go to: City > Create A Faction
- There are no 'peaceful' factions. All factions are 'aggressive', and this can't be changed
- Fighting other factions you are at war with, will gain you respect, as well as losing it to your enemies
- Factions with 0 respect are destroyed, with everything in their vaults/ armory
These are the specs of a newly bought faction:
| Structure: | Shed |
| Holds: | 5 Members |
| Costs: | $1,000 x current number of factions in the game |
| Respect: | 250 |
| Optional Upgrades: | ||
|---|---|---|
| Upgrade | Cost |
Effect |
| Forums | Free | Gain Faction Forums |
| Armoury | $100,000 | Users can Donate Weapon Items to the Faction |
| Medical Armoury | 100 points | Users can Donate Medical Items to the Faction |
| Drug Armoury | 100 points | Users can Donate Drug Items to the Faction |
| Armour Armoury | 100 points | Users can Donate Armour Items to the Faction |
| Laboratory | $200,000,000 | Allows Members to donate Cesium-137 and the faction to build a Dirty Bomb |
| Head Quarter/ Size Upgrades: | ||
|---|---|---|
| Structure | Holds | Cost |
| Barn | 10 Members | $300,000 |
| Small Warehouse | 15 Members | $700,000 |
| Large Warehouse | 20 Members | $3,000,000 |
| Hanger | 30 Members | $8,000,000 |
| Office Block | 50 Members | $30,000,000 |
| Underground Bunker | 75 Members | $70,000,000 |
| Abandoned Theatre | 100 Members | $115,000,000 |
- Your faction can commit as many simultaneous OC's as it has members for.
- To join an OC, the leader or co-leader has to select you for the job. After the jobs 'planning' time has ended, the leader/ co can initiate the OC (as long as all participants aren't in jail/hosp/travel). During this time any of the selected members can cancel the crime.
- You can't leave the faction while an OC you are part of is in progress.
- If a player hasn't been active in the last 24 hours they can't be chosen to take part in an OC.
- To commit an OC you need the exact amount of people required (can't use more).
- Participants gain/lose some Crime Exp by passing or failing OC's.
- 'Recommended Nerve/ NB' in the table below is relating to 'Natural' nerve bar size- eg. not counting nerve from sources such as Merits, or Faction Specials.
Go Here for the complete OC pass/ fail descriptions.
| Crime | Users | Planning |
Cash |
Respect |
Recommended NB |
| Blackmail | 2 | 24 Hours | $500 - $1,500 | 1 - 2 | 15 - 20 |
| Abduction | 2 | 48 Hours | $1,250 - $5,000 | 3 - 5 | 15 - 20 |
| Bomb Threat | 3 | 72 Hours | $7,500 - $25,000 | 7 - 10 | 20 - 25 |
| Planned Robbery | 5 | 96 Hours | $25,000 - $250,000 | 20 - 24 | 25 - 30 |
| Rob a money train | 6 | 120 Hours | $200,000 - $350,000 | 27 - 32 | 30 - 35 |
| Take over a Cruise liner | 15 | 144 hours | $1,000,000 | 70 - 72 | 35 - 40 |
| Hijack a plane | 8 | 168 Hours | $30,000,000 | 89 | 45 |
| Political Assassination | 4 | 192 Hours | $100,000,000 - $300,000,000 | 210 - 300 | 45 |
- You gain the option to activate these once your faction has 1000 respect.
| I |
II |
III |
IV |
V |
VI |
VII |
VIII |
IX |
X |
|
| Vigor |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Decreased hosp time: | 3 mins | 5 mins | 10 mins | 15 mins | 20 mins | - |
- |
- | - | - |
| Cost (respect): | 150 | 400 | 750 |
1,500 | 2,500 | - |
- | - | - | - |
| Steadfast |
||||||||||
| Increased gym gain: | 1% | 2% |
3% |
4% |
5% |
6% |
7% |
8% |
9% |
10% |
| Cost (respect): | 1,000 | 3,000 | 7,000 | 12,500 | 20,000 | 30,000 | 45,000 | 60,000 | 80,000 | 100,000 |
| Gallant |
||||||||||
| Increased Nerve: | 1 |
2 |
3 |
4 |
5 |
- |
- | - | - | - |
| Cost (respect): | 500 | 1,500 | 3,000 | 7,500 | 15,000 | - |
- | - | - | - |
| Enormity |
||||||||||
| Increased crime ability by unknown multiplier | ||||||||||
| Cost (respect): | 300 | 700 | 1,500 | 2,500 | 7,500 | 10,000 | 15,000 |
|||
| Chaining |
||||||||||
| Boosts chain interval by: | 30 secs (5.30) | 1min (6.00) | 2mins (7.00) | 3mins (8.00) | 4mins (9.00) | - |
- | - | - | - |
| Cost (respect): | 250 | 1,000 | 5,000 | 10,000 | 15,000 | - |
- | - | - | - |
| Cumber |
||||||||||
| Max Travel Item Capacity: | +1 | +2 | +3 | +4 |
+5 | |||||
| Cost (respect): | 400 | 1,000 | 2,500 | 6,500 | 13,000 | |||||
| Salutary |
||||||||||
| Decreased Reviving Energy Cost: | 5 (70) |
10 (65) |
15 (60) | 20 (55) | 25 (50) | 30 (45) | ||||
| Cost (respect): | 200 | 750 | 1,500 | 4,000 | 10,000 | 15,000 | ||||
| Pertinent |
||||||||||
| Decreased Busting Energy Cost: | 1 (9) |
2 (8) |
3 (7) |
4 (6) |
5 (5) |
- |
- | - | - | - |
| Cost (respect): | 500 | 1,500 | 3,000 | 7,500 | 15,000 | - |
- | - | - | - |
| Adept | ||||||||||
| Decreased Education Time: | 2.5% | 5% | 7.5% | 10% | 12.5% | 15% | 17.5% | 20% | - | - |
| Cost (respect): | 750 | 2,500 | 5,000 |
10,000 | 17,000 | 25,000 | 37,500 | 55,000 | - | - |
| Hermetic | ||||||||||
| Reduces Drug Addiction: | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | |
| Cost (respect): | 500 | 1,500 | 3,000 | 7,500 | 15,000 | 20,000 | 30,000 | 42,500 | 57,500 | |
This is obsolete with the new permissions scheme.
These are all the functions the staff members get when having the specified rank.
- Members can occupy more than one staff position.
- Staff position names/ titles can be changed.
| Leader: | ||
|---|---|---|
| >Applications | >Change Announcement | >Give to User |
| >Organized Crimes | >Change Statement | >Change Description |
| >Change Co-Leader | >Upgrades | >War functions |
| >Change Leader | >Change Name | >Change Tag |
| >Faction image | >Managers | >Send Newsletters |
| >Delete faction | >Pay Day | >Forums |
| >Armoury | >Laboratory | |
| Co-leader: | ||
|---|---|---|
| >Applications | >Change Announcement | >Give to User |
| >Send Newsletters | >Organized Crimes | >Change Statement |
| >Change Description | >Change Co-Leader | >Upgrades |
| >War functions | >Forums | >Armoury |
| Third Command | ||
|---|---|---|
| >Applications | >Change Announcement | >Armory |
| >Change Statement | ||
| User control | ||
|---|---|---|
|
>Applications
|
>Change Announcement
|
|
| Treasurer | ||
|---|---|---|
| >Applications | >Change Announcement | >Change Description |
| >Give to User | ||
| Manager | |
|---|---|
| >Send Newsletters | |
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Comments (173)
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...
its a good layout and i needed to know what each oc does so please dont take it off thanks. and what each staff does.
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think the Oc's depend on the stats and especialy nerve bar. at my faction for planed robbery they let only ppl that have 30 nerve bar without merits and they always succeed and the players lvl vary from 16 to top lvls. Now we are doing money train and until now they all worked
...
I've noticed a huge difference in difficulty in between the bomb threat and the planned robbery. I have a faction have 13 all levels 10-17 (Most above 14) and we can't even do a planned robbery. But, I can do bomb threats and only fail them about 5% of the time.
...
player 1 has 5nerve filled
player 2 has 10 nerve filled
player 3 has 12 nerve filled
total= 27 nerve, so they would succeed in planned robbery?? i'm a correct?
or is ist that minimun 3 player have to have a nerve bar of min 25 and that it don't mather if it's full or not??
player 2 has 10 nerve filled
player 3 has 12 nerve filled
total= 27 nerve, so they would succeed in planned robbery?? i'm a correct?
or is ist that minimun 3 player have to have a nerve bar of min 25 and that it don't mather if it's full or not??
...
No it doesnt work like that. Say in a faction of 6, I had 20 nerve, and someone else had 20 nerve, and everyone else had 15 nerve, despite the total nerve adding up to 100, we would find it very hard to acomplish a bomb threat, because you need 3 people minimum to have 25 nerve or greater in order to succeed.
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it really doesn't matter what level you are to do the OC as long as everyone has good crime experience and since thats hidden it's very hard to know exactly but i would say level 3 for abduction 6 for bomb threat 10 for planned robbery then up in 4s but thats a very rough estimate
...
What does a referee do in the faction?
TCB: See our Staff function list. Staff names can be edited, so you'll have to figure out what it was called originally.
TCB: See our Staff function list. Staff names can be edited, so you'll have to figure out what it was called originally.
...
when OC failed do you lose xp or crime xp? what if your faction members are jailed/hospital but not you
TCB: It is thought that you do lose exp when you fail (and gain some when you pass) OC's, although we don't think it is very much. We're not sure if it's only the people who're jailed/ hospitalized sorry.
TCB: It is thought that you do lose exp when you fail (and gain some when you pass) OC's, although we don't think it is very much. We're not sure if it's only the people who're jailed/ hospitalized sorry.
...
name: Planned robbery
time: 28/08/07
12:00 AM
Result:
1. The van screeches to a halt outside the bank.
2. The team dive out cocking their weapons and pulling balaclavas over their faces.
3. They storm through the double doors waving the weapons in the air.
4. 9mmKreeguer stays in the van waiting for the team to get back.
5. Shadowave and Akatsuki_JDR stay put and guard the entrance.
6. 9mmKreeguer runs toward the counter.
7. 9mmKreeguer begins demanding the cash.
8. The employee begins loading cash into the sacks.
9. The team looks around cautiously, checking their watches.
10. Once the sacks are full, the team move for the exit.
11. The team jumps in the van and 9mmKreeguer floors it to the faction building with the sacks of cash.
Result: OPERATION SUCCESS
Hospitalized: None Jailed: None
Money made: $217,089 Respect gained: 6
time: 28/08/07
12:00 AM
Result:
1. The van screeches to a halt outside the bank.
2. The team dive out cocking their weapons and pulling balaclavas over their faces.
3. They storm through the double doors waving the weapons in the air.
4. 9mmKreeguer stays in the van waiting for the team to get back.
5. Shadowave and Akatsuki_JDR stay put and guard the entrance.
6. 9mmKreeguer runs toward the counter.
7. 9mmKreeguer begins demanding the cash.
8. The employee begins loading cash into the sacks.
9. The team looks around cautiously, checking their watches.
10. Once the sacks are full, the team move for the exit.
11. The team jumps in the van and 9mmKreeguer floors it to the faction building with the sacks of cash.
Result: OPERATION SUCCESS
Hospitalized: None Jailed: None
Money made: $217,089 Respect gained: 6
...
Hi, i have just bought a faction. Does anybody know how to change the pic or edit the Faction info. I know you can edit the description but that doesn't seem to have helped. I need to get rid of the old faction name's pic on the info and am unsure how to do it.
Thanks
Big G
Thanks
Big G
...
You can make a little more than stated here in "Rob a monay train":
name: Rob a money train
time: 05/09/07
11:00 PM
Result: OPERATION SUCCESS
Hospitalized: None Jailed: None
Money made: $780,392 Respect gained: 8
name: Rob a money train
time: 05/09/07
11:00 PM
Result: OPERATION SUCCESS
Hospitalized: None Jailed: None
Money made: $780,392 Respect gained: 8
...
im a leader of a faction and im haveing a probelm changin the faction image.....................i cant put up a new faction image...........can u explain to me y plz?
...
hijack a plane, why dosnt it work?
TCB: Rumour has it that a successful result just hasn't been coded in.
TCB: Rumour has it that a successful result just hasn't been coded in.
...
are you sure that the plane hijack doesn't work?
TCB: That was posted on an admins faction message, so we assume so. The updates may have changed this, but until we are informed so, we're going to leave that message up.
TCB: That was posted on an admins faction message, so we assume so. The updates may have changed this, but until we are informed so, we're going to leave that message up.
...
DD, you just gotta wait for 3 days. actually its 4 days on TC, but you have to wait. but make sure you start OC's etc straight away
...
Way back when I played TC more, my faction successfully managed a Plane Hijack. So I thought you might like to know ;)
...
im new to this faction stuff do you have to be online when the OC begins?
TCB: Some people say it helps if you are, but you definitely don't have to be.
TCB: Some people say it helps if you are, but you definitely don't have to be.
...
for abducting someone my faction got 40k aswell i think you can get more then this as it was me and a level 1 that manged to do it
...
Is it verified that Abduct Someone can yield 3 respect? And if so, is it a common occurrence, rare occurrence, or totally random?
...
In regards to buying a faction special with respect, if you were to buy the first one available and then want to later upgrade to the 2nd or 3rd, do you lose the respect you spent on the 1st, or is it discounted or sold back to you (kind of like upgrading a house)?
...
how do faction specials work. do you have to be in war? ive noticed a faction with the specials lised under user list and status. my faction has nearly 3k respect am i gettin the faction specials
TCB: You need 1000 respect to use them, like it says on this page.
TCB: You need 1000 respect to use them, like it says on this page.
...
Name: Hijack a plane
Date Completed: 10/03/08
3:00 PM
Result:
1. falsecult and his team locate their target, a landing Boeing 777.
2. TheBullseye and Lionheart onboard the plane, remove their weapons from their packs.
3. In a quick storm, TheBullseye and Lionheart enter the cockpit with guns held, and begin tying up the pilots.
4. A passenger begins to call the police, and is shot by TheBullseye.
5. falsecult and CriPbKKK track the plane and watch as it begins to take flight again.
6. falsecult calls the FBI and demands a $1,000,000 ransom to be placed in the faction bank account.
7. falsecult informs the FBI of the situation, and hostage negotiators are called in.
8. TheBullseye informs the passengers of the situation, and chooses an elderley woman to be their hostage.
9. falsecult tells the FBI of the situation and the crime escalates.
10. The FBI agree to the demands as long as the passengers are released.
11. falsecult receives a call from the faction building informing him the money has been transferred.
12. falsecult radios Lionheart and tells them that the crime is over, and to parachute from the plane.
13. CriPbKKK steals a boat from the docks, and awaits his crime partners' arrival.
14. TheBullseye tells the passengers the situation is over.
15. Lionheart unties the pilots, and as he exits the cockpit, is shot by anti-terrorist personnel.
16. TheBullseye hears the noise, and quickly flings open the door and parachutes to the water.
17. TheBullseye parachutes safely into the boat and TheBullseye and CriPbKKK pilot the boat to the faction harbour.
18. falsecult returns to the faction base, where they check their funds on the computer.
19. falsecult, TheBullseye and PLAYER4 are dumbstruck as they realise there is no money!
Result: OPERATION FAILED
Date Completed: 10/03/08
3:00 PM
Result:
1. falsecult and his team locate their target, a landing Boeing 777.
2. TheBullseye and Lionheart onboard the plane, remove their weapons from their packs.
3. In a quick storm, TheBullseye and Lionheart enter the cockpit with guns held, and begin tying up the pilots.
4. A passenger begins to call the police, and is shot by TheBullseye.
5. falsecult and CriPbKKK track the plane and watch as it begins to take flight again.
6. falsecult calls the FBI and demands a $1,000,000 ransom to be placed in the faction bank account.
7. falsecult informs the FBI of the situation, and hostage negotiators are called in.
8. TheBullseye informs the passengers of the situation, and chooses an elderley woman to be their hostage.
9. falsecult tells the FBI of the situation and the crime escalates.
10. The FBI agree to the demands as long as the passengers are released.
11. falsecult receives a call from the faction building informing him the money has been transferred.
12. falsecult radios Lionheart and tells them that the crime is over, and to parachute from the plane.
13. CriPbKKK steals a boat from the docks, and awaits his crime partners' arrival.
14. TheBullseye tells the passengers the situation is over.
15. Lionheart unties the pilots, and as he exits the cockpit, is shot by anti-terrorist personnel.
16. TheBullseye hears the noise, and quickly flings open the door and parachutes to the water.
17. TheBullseye parachutes safely into the boat and TheBullseye and CriPbKKK pilot the boat to the faction harbour.
18. falsecult returns to the faction base, where they check their funds on the computer.
19. falsecult, TheBullseye and PLAYER4 are dumbstruck as they realise there is no money!
Result: OPERATION FAILED
...
At new faction, now can be peaceful for 90 days, after 90 days is that faction mode will be automatics change to aggressive? Is that can be change back to peaceful?
TCB: No
TCB: No
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