Factions
Last Updated on Tuesday, 24 August 2010 07:26
| Faction Upgrades | Staff |
| Organized Crimes | Faction Specials |
To buy a brand new faction, go to: City > Create A Faction which i located at the bottom left part of the city, under Factions.
A new faction starts in 'peaceful' status, during which it can't be attacked. This status changes if you declare war on any faction. Once you go into Aggressive mode, you [i]cannot[/i] revert back to peaceful.
These are the specs of a newly bought faction:
| Structure: | Shed |
| Holds: | 5 Members |
| Costs: | $1,000 x current number of factions in the game |
| Respect: | 250 |
Optional Upgrades:
| Upgrade: | Forums | |||
| Costs: | Free | |||
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| Upgrade: | Armoury | Upgrade: | Medical Armoury | |
| Costs: | $100,000 | Costs: | 100 points | |
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| Upgrade: | Armour Armoury | Upgrade: | Drug Armoury | |
| Costs: | 100 points | Costs: | 100 points | |
Head Quarter/ Size Upgrades:
| Structure: | Barn |
| Holds: | 10 Members |
| Cost: | $300,000 |
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| Structure: | Small Warehouse |
| Holds: | 15 Members |
| Cost: | $700,000 |
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| Structure: | Large Warehouse |
| Holds: | 20 Members |
| Cost: | $3,000,000 |
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| Structure: | Hanger |
| Holds: | 30 Members |
| Cost: | $8,000,000 |
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| Structure: | Office Block |
| Holds: | 50 Members |
| Cost: | $30,000,000 |
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| Structure: | Underground Bunker |
| Holds: | 75 Members |
| Cost: | $70,000,000 |
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| Structure: | Abandoned Theatre |
| Holds: | 100 Members |
| Cost: | $115,000,000 |
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Your faction can commit as many simultaneous OC's as it has members for.
To join an OC, the leader or co-leader has to select you for the job. After the jobs 'planning' time has ended, the leader/ co can initiate the OC (as long as all participants aren't in jail/hosp/travel), but during this time any of the selected members can cancel the crime. You can't leave the faction while an OC is in progress.
If a player hasn't been active in the last 24 hours they can't be chosen to take part in an OC.
To commit an OC you need the exact amount of people required.
Go Here for the complete OC pass/ fail descriptions.
Participants gain/lose some Crime Exp by passing or failing OC's.
| Crime: | Blackmail |
| Users Needed: | 2 |
| Planning Time: | 24 Hours |
| Cash Gained: | $500 - $1,500 |
| Respect Gained: | 1 - 2 |
| Recommended Nerve: |
15 - 20 |
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| Crime: | Abduction |
| Users Needed: | 2 |
| Planning Time: | 48 Hours |
| Cash Gained: | $1,250 - $5,000 |
| Respect Gained: | 3 - 5 |
| Recommended Nerve: |
15 - 20 |
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| Crime: | Bomb Threat |
| Users Needed: | 3 |
| Planning Time: | 72 Hours |
| Cash Gained: | $7,500 - $25,000 |
| Respect Gained: | 7 - 10 |
| Recommended Nerve: |
20 - 25 |
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| Warning: Attempting any of the OC's below this point will remove your peaceful status! |
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| Crime: | Planned Robbery |
| Users Needed: | 5 |
| Planning Time: | 96 Hours |
| Cash Gained: | $25,000 - $250,000 |
| Respect Gained: | 20 - 24 |
| Recommended Nerve: |
25 - 30 |
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| Crime: | Rob a money train |
| Users Needed: | 6 |
| Planning Time: | 120 Hours |
| Cash Gained: | $200,000 - $350,000 |
| Respect Gained: | 27 - 32 |
| Recommended Nerve: |
30 - 35 |
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| Crime: | Take over a Cruise liner |
| Users Needed: | 15 |
| Planning Time: | 144 hours |
| Cash Gained: | $1,000,000 |
| Respect Gained: | 70 - 72 |
| Recommended Nerve: | 35 - 40 |
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| Crime: | Hijack a plane |
| Users Needed: | 8 |
| Planning Time: | 168 Hours |
| Cash Gained: | $30,000,000 |
| Respect Gained: | 89 |
| Recommended Nerve: | 45 |
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| Crime: | Political Assassination |
| Users Needed: | 4 |
| Planning Time: | 192 Hours |
| Cash Gained: | $300,000,000 |
| Respect Gained: | 252 |
| Recommended Nerve: | 45 |
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These are all the functions the staff members get when having the specified rank.
Members can occupy more than one staff position.
Staff position names/ titles can be changed
Leader:
| >Applications | >Change Announcement | >Give to User |
| >Organized Crimes | >Change Statement | >Change Description |
| >Change Co-Leader | >Upgrades | >War functions |
| >Change Leader | >Change Name | >Change Tag |
| >Faction image | >Managers | >Send Newsletters |
| >Delete faction | >Pay Day | >Can Delete Forum Threads |
| >Medical Armoury Control |
Co-leader:
| >Applications | >Change Announcement | >Give to User |
| >Send Newsletters | >Organized Crimes | >Change Statement |
| >Change Description | >Change Co-Leader | >Upgrades |
| >War functions | >Can Delete Forum Threads |
Third Command:
| >Applications | >Change Announcement | >Change Statement |
| >Hand out Meds and Drugs |
User control:
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>Applications
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>Change Announcement
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>Forums
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Treasurer:
| >Applications | >Change Announcement | >Give to User |
Manager Level 4
| >Send Newsletters |
You can start using these once your faction has 1000 respect.
If you faction is Peaceful, you can purchase these upgrades, but they will not take effect until your faction enters aggressive mode.
| Vigor | I | II | III | IV | V | VI | VII | |||
| Decreased hosp time: | 3 mins | 5 mins | 10 mins | 15 mins | 20 mins | |||||
| Cost (respect): | 150 | 400 | 1,500 | 2,500 | ||||||
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| Steadfast | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Increased gym gain: | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
| Cost (respect): | 1,000 | 3,000 | 7,000 | 12,500 | 20,000 | 30,000 | 45,000 | 60,000 | 80,000 | 100,000 |
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| Gallant | I | II | III | IV | V | VI | VII | |||
| Increased Nerve: | 1 | 2 | 3 | 4 | 5 | |||||
| Cost (respect): | 500 | 1,500 | 3,000 | 7,500 | ||||||
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| Enormity | I | II | III | IV | V | VI | VII | |||
| Increased crime ability by unknown multiplier | ||||||||||
| Cost (respect): | 300 | 700 | 1,500 | 2,500 | 7,500 | 10,000 | ||||
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| Chaining | I | II | III | IV | V | VI | VII | |||
| Boosts chain interval by: | 30 secs (5.30) | 1min (6.00) | 2mins (7.00) | 3mins (8.00) | 4mins (9.00) | |||||
| Cost (respect): | 250 | 1,000 | 5,000 | 10,000 | ||||||
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Comments (146)
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player 2 has 10 nerve filled
player 3 has 12 nerve filled
total= 27 nerve, so they would succeed in planned robbery?? i'm a correct?
or is ist that minimun 3 player have to have a nerve bar of min 25 and that it don't mather if it's full or not??
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TCB: See our Staff function list. Staff names can be edited, so you'll have to figure out what it was called originally.
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TCB: It is thought that you do lose exp when you fail (and gain some when you pass) OC's, although we don't think it is very much. We're not sure if it's only the people who're jailed/ hospitalized sorry.
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time: 28/08/07
12:00 AM
Result:
1. The van screeches to a halt outside the bank.
2. The team dive out cocking their weapons and pulling balaclavas over their faces.
3. They storm through the double doors waving the weapons in the air.
4. 9mmKreeguer stays in the van waiting for the team to get back.
5. Shadowave and Akatsuki_JDR stay put and guard the entrance.
6. 9mmKreeguer runs toward the counter.
7. 9mmKreeguer begins demanding the cash.
8. The employee begins loading cash into the sacks.
9. The team looks around cautiously, checking their watches.
10. Once the sacks are full, the team move for the exit.
11. The team jumps in the van and 9mmKreeguer floors it to the faction building with the sacks of cash.
Result: OPERATION SUCCESS
Hospitalized: None Jailed: None
Money made: $217,089 Respect gained: 6
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Thanks
Big G
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name: Rob a money train
time: 05/09/07
11:00 PM
Result: OPERATION SUCCESS
Hospitalized: None Jailed: None
Money made: $780,392 Respect gained: 8
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TCB: Rumour has it that a successful result just hasn't been coded in.
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TCB: That was posted on an admins faction message, so we assume so. The updates may have changed this, but until we are informed so, we're going to leave that message up.
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TCB: Some people say it helps if you are, but you definitely don't have to be.
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TCB: You need 1000 respect to use them, like it says on this page.
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Date Completed: 10/03/08
3:00 PM
Result:
1. falsecult and his team locate their target, a landing Boeing 777.
2. TheBullseye and Lionheart onboard the plane, remove their weapons from their packs.
3. In a quick storm, TheBullseye and Lionheart enter the cockpit with guns held, and begin tying up the pilots.
4. A passenger begins to call the police, and is shot by TheBullseye.
5. falsecult and CriPbKKK track the plane and watch as it begins to take flight again.
6. falsecult calls the FBI and demands a $1,000,000 ransom to be placed in the faction bank account.
7. falsecult informs the FBI of the situation, and hostage negotiators are called in.
8. TheBullseye informs the passengers of the situation, and chooses an elderley woman to be their hostage.
9. falsecult tells the FBI of the situation and the crime escalates.
10. The FBI agree to the demands as long as the passengers are released.
11. falsecult receives a call from the faction building informing him the money has been transferred.
12. falsecult radios Lionheart and tells them that the crime is over, and to parachute from the plane.
13. CriPbKKK steals a boat from the docks, and awaits his crime partners' arrival.
14. TheBullseye tells the passengers the situation is over.
15. Lionheart unties the pilots, and as he exits the cockpit, is shot by anti-terrorist personnel.
16. TheBullseye hears the noise, and quickly flings open the door and parachutes to the water.
17. TheBullseye parachutes safely into the boat and TheBullseye and CriPbKKK pilot the boat to the faction harbour.
18. falsecult returns to the faction base, where they check their funds on the computer.
19. falsecult, TheBullseye and PLAYER4 are dumbstruck as they realise there is no money!
Result: OPERATION FAILED
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TCB: No
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