Merits
Last Updated on Friday, 13 August 2010 11:17
The following information is all the things you can spend your hard earned merits on. But be warned, you cannot get back your spent merits.
NB: You get one merit per award you get. To find out how you can get an award, see our Awards page. You can also exchange 500 points for a merit* in city > points building, but that's not recommended in the current TC economy.
We recommend that you hold onto merits until you know what you want to spend them on. You can benefit very well from putting one or two merits into some incrementals early on however.
Ratings: These ratings will vary depending on your needs and wants, and personal opinion. They are only to be used as guidelines from experienced players. Feel free to check the descriptions and reach your own conclusions.
You can't sell Merits.
Stat Upgrades | Misc Upgrades | Weapon Upgrades
You can only buy each one of these ten times, but the price goes up each time. It will cost 55 merits to upgrade just one incremental upgrade to its maximum.
* If you pay 1 merit to upgrade an incremental upgrade, the next time you want to upgrade it you will need to pay 2 merits and 3 after that, then 4, etc etc until you reach 10.
| Brawn | - Gives a Passive Bonus to strength |
| Sharpness | - Gives a Passive Bonus to speed |
| Evasion | - Gives a Passive Bonus to dexterity |
| Protection | - Gives a Passive Bonus to defence |
| Nerve Bar | - Increases maximum nerve bar by 1 point |
| Description: | Nerve is used within the game for doing Crimes . Your nervebar can increase by 5 on its own whenever you have gained enough crime exp (called a 'natural' nerve bar), up to 45, but this can be lost again by failing crimes. Increasing your nervebar does not increase your skill at crimes- it purely means that you can do more at a time. If you log in very often, and your nerve never refills to the top, you do not need to use merits on this. If you don't log in too often however, and your nerve bar is often full, then the extra crimes can gain you a lot more money and exp in the long run. |
| Rating: | 8/10 |
| Critical hit Rate | - Increases critical hit rate by +1% |
| Description: | This upgrade applies to your fighting skills. Critical hits have a certain % chance of happening when you attack someone, and if it happens, you deal a devastating blow to your opponent (2-3 times your usual damage). We believe the default chance of getting a critical hit is somewhere below or at 10%. Critical hits strike your opponent no matter what their dexterity is. If you fight often, especially against opponents that are difficult, this can be a worthwhile upgrade. |
| Rating: | 6/10 |
| Life Points | - Constantly modifies life by +5% |
| Description: |
Life is considered extremely important when attacking. |
| Rating: | 9/10 |
| Crime Points | - Increases crime success ability by +3% |
| Description: | Reasonably self-explanatory. Unnescessary if you only attempt easy crimes, but very usefull if trying crimes that you fail at often, especially if upgraded often (eg + 30% success rate, at any crime) |
| Rating: | 6/10 |
| Education Length | - Decreases education course length by 2% |
| Description: | Useful if you can't wait to finish an education course, or are taking courses that will massively benefit your character advancement. |
| Rating: | 6/10 |
| Awareness | - Increases ability to find items |
| Description: | Every hour you have a chance of finding something in the city, when you click on the 'City' link in your sidebar, and then go through a link from there. Chances of finding something is slim, and the chances of finding something rare even slimmer. You can however find things such as the famous RPG... Please be aware that no matter how many merits you spend on this, it still comes down to luck- you still might never find anything. This just increases your chances. Here is a list of items you can find in the City. |
| Rating: |
4/10 |
| Bank Interest | - Increases bank interest by a small amount |
| Description: | The bank is a great way of making money, and the easiest. Extra interest earned can mean a lot of money in the long run.Each upgrade gives you an increase of: 0.1% interest a week, 0.23% for 2 weeks, 0.5% a month, 1.1% for 2 months, and 1.6% for 3 months. You can check Here for the full interest rate table and calculator. |
| rating: |
8/10 |
| Masterful Looting | - Increases money gained from mugging |
| Description: | Increases the amount of money you get from people when you mug them. The amount that you mug people for without merits is 1-10%, which is completely random. We're unsure how much % this upgrade adds, but we speculate that it's around 1%. Only usefull if you mug people for cash, and preferably know people with large amounts of money on them. |
| Rating: |
3/10 |
| Stealth | - Increases ability to stealth attacks |
| Description: | Makes it less likely for people to see you when you attack them. When you attack people, there is a chance that it wont tell them who attacked them- you'll just come up as 'someone'. Obviously is only useful if you don't want people to know it's you attacking them. We're unsure how much it improves your chances of stealthing someone. |
| Rating: | 2/10 |
| Hospitalizing | - Increases time when Hospitalizing people by +10 minutes |
| Description: | Increases the amount of time you put people into hospital by 10 minutes when you hospitalize them. Can be good for annoyance value. If you're chaining a faction you don't want them to be in hospital for long, so that you can attack them again, and a full 55 merits spent on this can be countered with a single morphine. |
| Rating: | 1/10 |
| Casino Tokens | - Increases daily token gain by 10 |
| Description: | Casino tokens are used within the Casino to play all the games (apart from poker). All casino games are based on luck. Using a merit gives you 5 extra goes on a game. For comparison, one day in the lowest Casino Job rank gives you 25 casino points (at level 10), while one day in the highest Casino job rank (at level 25) would give you an extra 275 casino tokens. Quite useless. |
| Rating: |
0/10 |
| Heavy Artillery Mastery | - Increases damage and accuracy of heavy artillery weapons |
| Heavy Artillery Weapons: Egg Propelled Launcher, Minigun, Flamethrower, Anti Tank |
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| Machine Gun Mastery | - Increases damage and accuracy of machine gun weapons |
| Machine Gun Weapons: M249 Para L.M.G., Mini-gun | |
| Rifle Mastery | - Increases damage and accuracy of rifle weapons |
| Rifle Weapons: Swiss Army SG 550, AK-47, Gold AK-47, Einfeild SA-80, Steyr AUG, Armalite M15A4, Bushmaster Carbon | |
| SMG Mastery | - Increases damage and accuracy of sub machine gun weapons |
| SMG Weapons: BT MP9, Uzi, TMP, MP5 Navy, MP5 K, Pink MAC-1 | |
| Shotgun Mastery | - Increases damage and accuracy of shotgun weapons |
| Shotgun Weapons: Jackhammer, Sawed-Off, Benelli M4 Super, Benelli M1 Tactical, MAG 7 | |
| Pistol Mastery | - Increases damage and accuracy of pistol weapons |
| Pistol Weapons: Flare Gun, Desert Eagle, Desert Eagle, M9, Glock 18, Beretta 92F | |
| Club Mastery | - Increases damage and accuracy of club weapons |
| Club Weapons: Nunchakas, Frying Pan, Baseball Bat, Cricket Bat, Hammer, Dual Hammers | |
| Piercing Mastery | - Increases damage and accuracy of piercing weapons |
| Piercing Weapons: Macana, Wand of Destruction |
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| Slashing Mastery | - Increases damage and accuracy of slashing weapons |
| Slashing Weapons: Samurai Sword, Kodachi Swords, Yasakuni Sword, Dual Scimitars |
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| Mechanical Mastery | - Increases damage and accuracy of mechanical devices |
| Mechanical Weapons: Chainsaw, Taser |
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| Temporary Mastery | - Increases damage and accuracy of temporary weapons |
| Temporary Weapons: Claymore Mine, Brick |
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*There is a limit to how many merits you can purchase: 2 x level - recieved Merits/ Awards
For the old merit system in Torn City, click here.
Comments (106)
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Aerozol: We tested it in BETA with the same result... Not a good one to use merits on, thanks for the reminder
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Aerozol: Any time you click on the City link, then visit another area in the city, it gives you a random chance of finding something. This only happens once an hour though, and you can be jailed for refreshing the city too often
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TCB: It gives you a one off boost of speed (10x your level), and not 10 speed every time you level...
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TCb: We recommend you save merits until you know what to do with them. When you are a higher level and really want them for something, you'll be glad you saved them.
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Thanks
TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
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TCB: Probably to lower inflation
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TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
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TCB: You should post a bug report. Good luck!
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TCB: Check our 'awards' page for how to get merits. You level up by attacking and leaving people, doing crimes and lots of other stuff.
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TCB: You need to use 100 points to upgrade your max loan. We're not sure how much it increases it.
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Its really happens. I taste it with 8 of my merits. and it should. not much really. and there's way to do that. don't use all of your merits at once. use it wisely. say, if you are doing 5 nerve crime for a long time and whenever you want to do 6 level crime you just find yourself in jail. Use 1 merit and try to do some crimes and you will be succeded. and there's ways to do crimes. not do the same crime over and over. say you have 20 nerve bar and you can do 4 nerve crime. you just do sweet shop 3 times for 3 different items and goto market for another 2 crimes but obviously 2 different crimes. and if you want to go to next nerve only do it once and do 4 nerve crime the rest. some days later do 5 nerve crimes 2 times and the rest for 4 nerve. Its like this. For busting it can also be. don't bust many people in a row. do one and rest some time like 1 or 2 hours then do the next one etc. hope this will help for using merits for crime success rate and do the crimes and busting. for more information contact me at eeesaif@gmail.com
Thank you all.
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TCB: You can save up as many merits as you want. However, when you go to buy them it sets a limit (merits per level). There is no limit if you're 'earning' them.
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> Critical hits strike your opponent no matter what their dexterity is
I don't believe this is true. I get quite a high proportion of critical hits, but for some players only a small proportion of my attacks hit.
TCB: This may be true. We've gone by quite a few players in the forums saying that they hit players they usually never hit with crits.
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Thought of using it on stats but changed my mind after deciding that it's a waste since I can train for it.
I was thinking of using it on "crime success rate" but after reading the comments, it seemed like it doesn't really work.
Would appreciate your feedback. Thanks!
TCB: We'vd pretty much written all of our opinions/ suggestions/ knowledge into the merit descriptions on this page. If you still can't decide based on that, maybe another TCB user has advice for you.
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