Merits
Last Updated on Saturday, 30 May 2009 18:52
The following information is all the things you can spend your hard
earned merits on. But be warned, you cannot get back your spent merits.
NB: You get one merit per award you get. To find out how you can get an award, see our Awards page. You can also exchange 500 points for a merit* in city > points building, but that's not recommended in the current TC economy.
We recommend that you hold onto merits until you know what you want to spend them on. You can benefit very well from putting one or two merits into some incrementals early on however.
Ratings: These
ratings will vary depending on your needs and wants, and personal
opinion. They are only to be used as guidelines from experienced
players. Feel free to check the descriptions and reach your own
conclusions.
You can't sell Merits.
| Incremental Upgrades | Non-incremental Upgrades |
Incremental Upgrades
You can only buy each one of these ten times, but the price goes up
each time. It will cost 55 merits to upgrade just one incremental
upgrade to its maximum.
* If you pay 1 merit to upgrade an
incremental upgrade, the next time you want to upgrade it you will need
to pay 2 merits and 3 after that, then 4, etc etc until you reach 10.
| Increase your max nerve bar by 1 | |
| Cost: | Can Vary* |
| Description: | Nerve
is used within the game for doing Crimes . Your nervebar can increase by
5 on its own whenever you have gained enough crime exp (called a
'natural' nerve bar), up to 45, but this can be lost again by failing
crimes. Increasing your nervebar does not increase your skill
at crimes- it purely means that you can do more at a time. If you log in very often, and your nerve never refills to the top, you do not need to use merits on this. If you don't log in too often however, and your nerve bar is often full, then the extra crimes can gain you a lot more money and exp in the long run. |
| Rating: | 8/10 |
| Increase casino tokens gained each day +5 | |
| Cost: | Can Vary* |
| Description: | Casino tokens are used within the Casino to play all the games (apart from poker). All casino games are based on luck. Using a merit gives you 5 extra goes on a game. For comparison, one day in the lowest Casino Job rank gives you 25 casino points (at level 10), while one day in the highest Casino job rank (at level 25) would give you an extra 275 casino tokens. Quite useless. |
| Rating: | 0/10 |
| Increase critical hit rate +1% | |
| Cost: | Can Vary* |
| Description: | This upgrade applies to your fighting skills. Critical hits have a certain % chance of happening when you attack someone, and if it happens, you deal a devastating blow to your opponent (2-3 times your usual damage). We believe the default chance of getting a critical hit is somewhere below or at 10%. Critical hits strike your opponent no matter what their dexterity is. If you fight often, especially against opponents that are difficult, this can be a worthwhile upgrade. |
| Rating: | 6/10 |
| Increase awareness | |
| Cost: | Can Vary* |
| Description: | Every
hour you have a chance of finding something in the city, when you click
on the 'City' link in your sidebar, and then go through a link from
there. Chances of finding something is slim, and the chances of finding
something rare even slimmer. You can however find things such as the
famous RPG... Please be aware that no matter how many merits you spend
on this, it still comes down to luck- you still might never find
anything. This just increases your chances. Here is a list of items you can find in the City. |
| Rating: | 4/10 |
| Masterful looting | |
| Cost: | Can Vary* |
| Description: | Increases the amount of money you get from people when you mug them. The amount that you mug people for without merits is 1-10%, which is completely random. We're unsure how much % this upgrade adds, but we speculate that it's around 1%. Only usefull if you mug people for cash, and preferably know people with large amounts of money on them. |
| Rating: | 3/10 |
| Improve stealth | |
| Cost: | Can Vary* |
| Description: | Makes it less likely for people to see you when you attack them. When you attack people, there is a chance that it wont tell them who attacked them- you'll just come up as 'someone'. Obviously is only useful if you don't want people to know it's you attacking them. We're unsure how much it improves your chances of stealthing someone. |
| Rating: | 2/10 |
| Increase interest | |
| Cost: | Can Vary* |
| Description: | The bank is a great way of making money, and the easiest. Extra interest earned can mean a lot of money in the long run.Each
upgrade gives you an increase of: 0.1% interest a week, 0.23% for 2
weeks, 0.5% a month, 1.1% for 2 months, and 1.6% for 3 months. You can check Here for the full interest rate table and calculator. |
| rating: | 8/10 |
| Hospitalize for +10 minutes | |
| Cost: | Can Vary* |
| Description: | Increases the amount of time you put people into hospital by 10 minutes when you hospitalize them. Can be good for annoyance value. If you're chaining a faction you don't want them to be in hospital for long, so that you can attack them again, and a full 55 merits spent on this can be countered with a single morphine. |
| Rating: | 1/10 |
Non-Incremental Upgrades
The non-incremental upgrades can be bought as many times as you wish/can.
All 'x level' upgrades should only be considered after minimum level 20.
| Increase your life by 50 x level | |
| Cost: | 1 Merit |
| Description: | Very useful, helps a lot in battles. The only other ways to gain life is through leveling and the Medical Job. For comparison a level 25 will have 12,500 life (500 life per level), and would gain an extra 1,250 life using this upgrade. In the top medical rank they will be earning about 11.25 life daily. |
| Rating: | 7/10 |
| Increase crime success rate | |
| Cost: | 1 Merit |
| Description: | Increases your chance at succeeding crimes. Has only ever had negative feedback, and has little or no effect in our experience. Widely considered wasted merit. |
| Rating: | 1/10 |
| Strength bonus +10 x level | |
| Cost: | 1 Merit |
| Description: | Boosts your strength stat. At level 25 you would gain 250 strength. Can be useful if you need to boost low stats, due to low stats being very hard to train. |
| Rating: | 4/10 |
| Defence bonus +10 x level | |
| Cost: | 1 Merit |
| Description: | Boosts your defence stat. At level 25 you would gain 250 defence. Can be useful if you need to boost low stats, due to low stats being very hard to train. Is relatively often used on defence, since defence trains slower than other stats (Formula ). |
| Rating: | 5/10 |
| Speed bonus +10 x level | |
| Cost: | 1 Merit |
| Description: | Boosts your speed stat. At level 25 you would gain 250 speed. Can be useful if you need to boost low stats, due to low stats being very hard to train. |
| Rating: | 4/10 |
| Dexterity bonus +10 x level | |
| Cost: | 1 Merit |
| Description: | Boosts your dexterity stat. At level 25 you would gain 250 dexterity. Can be useful if you need to boost low stats, due to low stats being very hard to train. |
| Rating: | 4/10 |
| Cost: | 1 Merit |
| Description: | Merit has been discontinued: Presumably to decrease inflation within TC. |
| Cost: | 1 Merit |
| Description: | Merit has been discontinued: Presumably because of multi abuse. |
Buyable Items
These items can be bought as many times as you wish/can.
We don't recommend using merits on any of these, as they can all be bought from other players.
All of these items can also be found in the City .
| Yasukuni Sword | |
| Cost: | 10 Merits |
| Description: | The best melee weapon in the game, apart from the Dual weapons gained in the level 35 mission. |
| Xbox 360 | |
| Cost: | 2 Merits |
| Description: | Regenerates 15 - 20 Happy (randomly) for the cost of 5 Energy. |
| Rusty Sword | |
| Cost: | 1 Merit |
| Description: | The worst melee weapon in the game. |
| Coat hanger | |
| Cost: | 1 Merit |
| Description: | Allows you to attempt the GTA crimes. |
| Firewalk Virus | |
| Cost: | 1 Merit |
| Description: | This virus is vital for the completion of the Level 25+ Mission, Operation Firewalk: Alternatively, can be programmed using the Personal Computer |
*There is a limit to how many merits you can purchase: 2 x level - recieved Merits/ Awards
Comments (60)
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Aerozol: We tested it in BETA with the same result... Not a good one to use merits on, thanks for the reminder
Aerozol: Any time you click on the City link, then visit another area in the city, it gives you a random chance of finding something. This only happens once an hour though, and you can be jailed for refreshing the city too often
TCB: It gives you a one off boost of speed (10x your level), and not 10 speed every time you level...
TCb: We recommend you save merits until you know what to do with them. When you are a higher level and really want them for something, you'll be glad you saved them.
Thanks
TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
TCB: Probably to lower inflation
TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
TCB: You should post a bug report. Good luck!
TCB: Check our 'awards' page for how to get merits. You level up by attacking and leaving people, doing crimes and lots of other stuff.
TCB: You need to use 100 points to upgrade your max loan. We're not sure how much it increases it.
Its really happens. I taste it with 8 of my merits. and it should. not much really. and there's way to do that. don't use all of your merits at once. use it wisely. say, if you are doing 5 nerve crime for a long time and whenever you want to do 6 level crime you just find yourself in jail. Use 1 merit and try to do some crimes and you will be succeded. and there's ways to do crimes. not do the same crime over and over. say you have 20 nerve bar and you can do 4 nerve crime. you just do sweet shop 3 times for 3 different items and goto market for another 2 crimes but obviously 2 different crimes. and if you want to go to next nerve only do it once and do 4 nerve crime the rest. some days later do 5 nerve crimes 2 times and the rest for 4 nerve. Its like this. For busting it can also be. don't bust many people in a row. do one and rest some time like 1 or 2 hours then do the next one etc. hope this will help for using merits for crime success rate and do the crimes and busting. for more information contact me at eeesaif@gmail.com
Thank you all.
TCB: You can save up as many merits as you want. However, when you go to buy them it sets a limit (merits per level). There is no limit if you're 'earning' them.
> Critical hits strike your opponent no matter what their dexterity is
I don't believe this is true. I get quite a high proportion of critical hits, but for some players only a small proportion of my attacks hit.
TCB: This may be true. We've gone by quite a few players in the forums saying that they hit players they usually never hit with crits.
Thought of using it on stats but changed my mind after deciding that it's a waste since I can train for it.
I was thinking of using it on "crime success rate" but after reading the comments, it seemed like it doesn't really work.
Would appreciate your feedback. Thanks!
TCB: We'vd pretty much written all of our opinions/ suggestions/ knowledge into the merit descriptions on this page. If you still can't decide based on that, maybe another TCB user has advice for you.
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