Merits
Last Updated on Wednesday, 18 April 2012 23:59
- You get one Merit per Award or Honour you earn. To find out how to get these, see our Awards page.
- You can also exchange 250 points for a merit in City > Points Building 1.
- You can't sell merits.
- You can reset merits for 500 points. This cost rises each time 2.
You can upgrade each incremental merit 10 times- each time you upgrade, the next upgrade will cost you one more merit. It will cost 55 merits to upgrade just one incremental upgrade to its maximum.
| Description: | These increase your stat effects by a certain percent (about + 5% per upgrade). This increase is not shown on your stats page, but takes effect when fighting. |
| Brawn | Gives a Passive Bonus to strength |
| Sharpness | Gives a Passive Bonus to speed |
| Evasion | Gives a Passive Bonus to dexterity |
| Protection | Gives a Passive Bonus to defence |
| Nerve Bar | Increases maximum nerve bar by 1 point |
| Description: | Although this raises your NB (Nerve Bar), it does not increase your crime ability, or Crime experience. It may however allow you to commit more crimes if you log in after your NB has filled to its maximum. |
| Critical hit Rate | Increases critical hit rate by +1% |
| Description: | Critical hits have a random chance of happening with each attack turn taken (attacks and defends), also influenced by your weapon. When you get a critical hit, you deal 2 - 3 times more damage, and always hit, regardless of your speed/ their dexterity. Default Critical hit rate is about 5%. |
| Life Points | Constantly modifies life by +5% |
| Description: | Modifies your hit points, to allow you to take more damage in battle. We have a table that lets you know exactly how much you gain at different levels, Here. |
| Crime Points | Increases crime success ability by +3% |
| Description: | Makes you more likely to succeed crimes. Useful if attempting difficult crimes, especially if heavily upgraded (eg + 30% success rate, at any crime). |
| Education Length | Decreases education course length by 2% |
| Description: | For impatient players. |
| Awareness | Increases ability to find items |
| Description: | Can be very lucrative for players who are very active within the City. Is however based on luck, so does not guarantee valuable item finds. For more information on finding items in the city, please visit the page: Items > City Awareness also helps you find rarer items in the City Dump. |
| Bank Interest | Increases bank interest by a small amount |
| Description: | Gives following upgrades to bank interest: 1 Week: +0.1% | 2 Weeks: +0.23% | 1 Month: +0.5% | 2 Months: +1.1% | 3 Months: +1.6% Bank interest rates fluctuate. Please see the Bank page for more information. |
| Masterful Looting | Increases money gained from mugging |
| Description: | Increases amount mugged by approximately 1%. Default amount, without upgrades, is approximately 0 - 10%. |
| Stealth | Increases ability to stealth attack |
| Description: | Makes it less likely for people to see who's attacked them (displays as 'someone'). |
| Hospitalizing | Increases time when Hospitalizing people by +10 minutes |
| Description: | Please note that this upgrade has negative effects when in a chaining faction, when you want opponents out of hospital as soon as possible. This upgrade, fully upgraded with 55 merits, is countered by a single morphine. Not recommended. |
| Casino Tokens | Increases daily token gain by 10 (removed 02.03.12) |
| Description: | Please note that one day in the lowest Casino Job position, at level 10, gives you +25 tokens per day, while the highest position would give you +275. Not recommended. |
| Description: | These give an unknown increase to damage and accuracy of their class. |
| Heavy Artillery Mastery | Increases damage and accuracy of heavy artillery weapons |
| Weapons Influenced: |
Anti Tank, Egg Propelled Launcher, Fireworks, Flamethrower, Minigun, Neutrilux 2000, RPG Launcher, Snow Cannon |
| Machine Gun Mastery | Increases damage and accuracy of machine gun weapons |
| Weapons Influenced: | M249 Para LMG |
| Rifle Mastery | Increases damage and accuracy of rifle weapons |
| Weapons Influenced: | AK-47, Armalite M-15A4 Rifle, Einfield SA-80, Gold Plated AK-47, Heckler & Koch SL8, M16 A2 Rifle, M4A1 Colt Carbine, Sig 550, Sks Carbine, Steyr AUG, Swiss Army SG 550, Vektor cr 21, XM8 Rifle |
| SMG Mastery | Increases damage and accuracy of sub machine gun weapons |
| Weapons Influenced: | 9mm Uzi, AK74u, BT MP9, Bushmaster Carbon 15 Type 21s, Dual MP5s, MP 40, MP5k, MP5-Navy, P90, Pink Mac-10, Skorpian, Thompson |
| Shotgun Mastery | Increases damage and accuracy of shotgun weapons |
| Weapons Influenced: | Benelli M1 Tactical, Benelli M4 Super, Ithaca 37, Jackhammer, MAG 7, Sawed-Off Shotgun |
| Pistol Mastery | Increases damage and accuracy of pistol weapons |
| Weapons Influenced: | Beretta 92FS, Blunderbuss, Cobra Deringer, Desert Eagle, Dual 96G Berettas, Fiveseven, Flare Gun, Glock 18, Lorcin380, Luger, M-9, Magnum, Raven MP25, Ruger 22/44, S&W M29, S&W Revolver, Springfield 1911-A1, Taurus, USP, Qsz-92 |
| Club Mastery | Increases damage and accuracy of club weapons |
| Weapons Influenced: | Axe, Baseball Bat, Bo Staff, Cricket Bat, Crow Bar, Dual Axes, Dual Hammers, Fruitcake, Frying Pan, Hammer, Handbag, Ivory Walking Cane, Knuckle Dusters, Lead Pipe, Mace, Nunchakas, Pillow, Slim Crowbar, Slingshot, Wooden Nunchucks, Wushu Double Axes |
| Piercing Mastery | Increases damage and accuracy of piercing weapons |
| Weapons Influenced: | Blood Spattered Sickle, Blowgun, Crossbow, Dagger, Fine Chisel, Ice Pick, Kitchen Knife, Macana, Ninja claws, Pair of high Heels, Pen Knife, Sai, Screwdriver, Spear, Swiss Army knife, Twin Tiger Hooks, Wand of Destruction |
| Slashing Mastery | Increases damage and accuracy of slashing weapons |
| Weapons Influenced: | Dual Samurai Swords, Dual Scimitars, Chain Whip, Claymore Sword, Cut-Throat Razor, Guandao, Kama, Katana, Kodachi Swords, Leather Bull Whip, Rusty sword, Samurai Sword, Scimitar, Yasakuni Sword |
| Mechanical Mastery | Increases damage and accuracy of mechanical devices |
| Weapons Influenced: | Chainsaw, Taser |
| Temporary Mastery | Increases damage and accuracy of temporary weapons |
| Weapons Influenced: | Brick, Claymore Mine, Flash Grenade, Grenade, HEG, Ninja Stars, Pepper Spray, Smoke Grenade, Stick Grenade, Tear Gas, Throwing Knife, Epinephrine, Melatonin, Serotonin |
| Not Influenced by Any: | Kicks, Fists |
| Unknown/ Untested: | Book, Screwdriver, Slim Crowbar, Cut-Throat Razor, Fruitcake , Dual Uzis, Dual P90s, Dual Bushmasters, Dual TMPs |
1 There is a limit to how many merits you can purchase:
| Half your level (eg level 33 can buy 16 merits total, level 8 can buy 4, etc) |
| 2 x Player Level - Number of Merits already received (changed 02.03.12) |
2 The cost to reset your merits rises with each use:
| Merits Reset Previously |
Cost |
| 0 | 500 merits |
| ? | ? merits |
| ? | 5,000 merits (max) |
For the old merit system in Torn City, click here.
Comments (83)
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Description: Causes you to be more likely to find an item by visiting the city. So how do I do that visiting the city?
Aerozol: Any time you click on the City link, then visit another area in the city, it gives you a random chance of finding something. This only happens once an hour though, and you can be jailed for refreshing the city too often
Aerozol: Any time you click on the City link, then visit another area in the city, it gives you a random chance of finding something. This only happens once an hour though, and you can be jailed for refreshing the city too often
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I used a merit on 10 x level speed but after a level upgrade I did not get my speed increased by 10... is it normal?
TCB: It gives you a one off boost of speed (10x your level), and not 10 speed every time you level...
TCB: It gives you a one off boost of speed (10x your level), and not 10 speed every time you level...
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what do u suggest i use my merits on? im a level 2 (with 2 merits) jut started 2 days ago and want to know what would benefit me the most at this point.
TCb: We recommend you save merits until you know what to do with them. When you are a higher level and really want them for something, you'll be glad you saved them.
TCb: We recommend you save merits until you know what to do with them. When you are a higher level and really want them for something, you'll be glad you saved them.
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From what all I've seen, people recommend that you save your merits until level 15 or 20, then spend them on either stats or hit points. I spent most on stats, and a few on nerve. But if you are very active, spending on nerve doesn't do much, since it only max's out your cap.
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i would save up for the sowrd its a very good mele weapon as i found out after blowing a few merits on crime success rate.
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dont spend your merits on the sword. let someone else do that and buy it on the market. you can allways get more cash.
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yes. you can buy merits in the points market for 500 points, whihc i know is not worth it, but if you want everything fully upgraded, that's really the only way.
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Is it possible to send merits to other players?
Thanks
TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
Thanks
TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
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does anyone know why they took out the $25,000 x lvl. my brother use to use it all the time, but they took it out.
TCB: Probably to lower inflation
TCB: Probably to lower inflation
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Anyone think the "increase awareness" is worth the merit? I have had 3 finds altogether in about 90 days playing, two in the first week i think-butterfly knife and bolt cutters. Today i had the third one, after so long and then when I look in my events, to my dismay, it was an M-9...:(
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Well, I'm lvl 24. No awards on awareness. Found boxing gloves... (I'm not saying you wasted merits. Just saying I won't be using it on that skill.)
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I was wondering if there is anyway you can sell merits?
TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
TCB: No, it is possible to sell the 'Respect bonus 10 on current faction' to factions, but the merits themselves can't be traded.
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strange i used one of my merits to gain 5 casino tokens daily and it hasent done it in the 150 odd days i have been on the game :S do you think torncity should sort that out ?
TCB: You should post a bug report. Good luck!
TCB: You should post a bug report. Good luck!
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how do i get the merits ? what do i have to do? and how do i level up and go up in ranks?
TCB: Check our 'awards' page for how to get merits. You level up by attacking and leaving people, doing crimes and lots of other stuff.
TCB: Check our 'awards' page for how to get merits. You level up by attacking and leaving people, doing crimes and lots of other stuff.
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you haven't got the one where you can increase your max loan. how much does your max loan get increased?
TCB: You need to use 100 points to upgrade your max loan. We're not sure how much it increases it.
TCB: You need to use 100 points to upgrade your max loan. We're not sure how much it increases it.
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When you spend 100 points on max loan it increases the max loan by $100k upto a total of $1million possible loan
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{Increase crime success rate}
Its really happens. I taste it with 8 of my merits. and it should. not much really. and there's way to do that. don't use all of your merits at once. use it wisely. say, if you are doing 5 nerve crime for a long time and whenever you want to do 6 level crime you just find yourself in jail. Use 1 merit and try to do some crimes and you will be succeded. and there's ways to do crimes. not do the same crime over and over. say you have 20 nerve bar and you can do 4 nerve crime. you just do sweet shop 3 times for 3 different items and goto market for another 2 crimes but obviously 2 different crimes. and if you want to go to next nerve only do it once and do 4 nerve crime the rest. some days later do 5 nerve crimes 2 times and the rest for 4 nerve. Its like this. For busting it can also be. don't bust many people in a row. do one and rest some time like 1 or 2 hours then do the next one etc. hope this will help for using merits for crime success rate and do the crimes and busting. for more information contact me at [email protected]
Thank you all.
Its really happens. I taste it with 8 of my merits. and it should. not much really. and there's way to do that. don't use all of your merits at once. use it wisely. say, if you are doing 5 nerve crime for a long time and whenever you want to do 6 level crime you just find yourself in jail. Use 1 merit and try to do some crimes and you will be succeded. and there's ways to do crimes. not do the same crime over and over. say you have 20 nerve bar and you can do 4 nerve crime. you just do sweet shop 3 times for 3 different items and goto market for another 2 crimes but obviously 2 different crimes. and if you want to go to next nerve only do it once and do 4 nerve crime the rest. some days later do 5 nerve crimes 2 times and the rest for 4 nerve. Its like this. For busting it can also be. don't bust many people in a row. do one and rest some time like 1 or 2 hours then do the next one etc. hope this will help for using merits for crime success rate and do the crimes and busting. for more information contact me at [email protected]
Thank you all.
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Is there a limit to how much merits you can save. Because I am level 10 and i went to the spending point place, click on 500points for one merit, and it says I can buy 0 merit at this level. Before when i do this at level 10 it says 2 merit. Right now i have 20 merits should i use it or else maybe next time i earn a merit it wont stack onto 21.
TCB: You can save up as many merits as you want. However, when you go to buy them it sets a limit (merits per level). There is no limit if you're 'earning' them.
TCB: You can save up as many merits as you want. However, when you go to buy them it sets a limit (merits per level). There is no limit if you're 'earning' them.
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The explanation for this merit use states:
> Critical hits strike your opponent no matter what their dexterity is
I don't believe this is true. I get quite a high proportion of critical hits, but for some players only a small proportion of my attacks hit.
TCB: This may be true. We've gone by quite a few players in the forums saying that they hit players they usually never hit with crits.
> Critical hits strike your opponent no matter what their dexterity is
I don't believe this is true. I get quite a high proportion of critical hits, but for some players only a small proportion of my attacks hit.
TCB: This may be true. We've gone by quite a few players in the forums saying that they hit players they usually never hit with crits.
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Comments about 'Increase crime success rate' are true - I've selected it a few times and no noticeable improvement.
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Ive put 3 merits into Increased Crime Success and passed all my friends in nerve and level. They were ahead of me by a decent amount when i started but I caught up then passed them. Now Im 3 levels above the closest one to me. it does make a difference. Maybe not noticable at first but over time it adds up
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The best ones are looting, intrest, and nerve bar. nerve bar is good for players like me who sleep for 8 hours and wake up to find their nerve bar full. I have upgraded 6 so far and it really adds up. intrest is also good for people like me since i like to put big money in for 3 months if i know i won't use it. it really adds up to 3.7k per 100k invested per nerve. i am full so if i put in 100f, i make 37k extra. looting is good if that is how you like to earn money. i prefer to put money in the bank so people don't retaliate. also, the worst one is crime exp. and hospitalize time. people in my faction have hospital time and it screw up chaining. crime exp doesn't add up as much as the nerve bar.
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Please help me...I have 27 merits and I can't decide what to do with it.
Thought of using it on stats but changed my mind after deciding that it's a waste since I can train for it.
I was thinking of using it on "crime success rate" but after reading the comments, it seemed like it doesn't really work.
Would appreciate your feedback. Thanks!
TCB: We'vd pretty much written all of our opinions/ suggestions/ knowledge into the merit descriptions on this page. If you still can't decide based on that, maybe another TCB user has advice for you.
Thought of using it on stats but changed my mind after deciding that it's a waste since I can train for it.
I was thinking of using it on "crime success rate" but after reading the comments, it seemed like it doesn't really work.
Would appreciate your feedback. Thanks!
TCB: We'vd pretty much written all of our opinions/ suggestions/ knowledge into the merit descriptions on this page. If you still can't decide based on that, maybe another TCB user has advice for you.
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Aerozol: We tested it in BETA with the same result... Not a good one to use merits on, thanks for the reminder