Factions

Factions

order cialis online no prescription generic viagra without a perscription
argaiv1814



Basics
  • To buy a brand new faction, go to: City > Create A Faction
  • There are no ‘peaceful’ factions. All factions are ‘aggressive’, and this can’t be changed
  • Fighting other factions you are at war with, will gain you respect, as well as losing it to your enemies
  • Factions with 0 respect are destroyed, with everything in their vaults/ armory

These are the specs of a newly bought faction:

Structure: Shed
Holds: 5 Members
Costs: $1,000 x current number of factions in the game
Respect: 250

Faction upgrades

Optional Upgrades:
Upgrade Cost Effect
Forums Free Gain Faction Forums
Armoury $100,000 Users can Donate Weapon Items to the Faction
Medical Armoury 100 points Users can Donate Medical Items to the Faction
Drug Armoury 100 points Users can Donate Drug Items to the Faction
Armour Armoury 100 points Users can Donate Armour Items to the Faction
Laboratory $200,000,000 Allows Members to donate Cesium-137 and the faction to build a Dirty Bomb
Head Quarter/ Size Upgrades:
Structure Holds Cost
Barn 10 Members $300,000
Small Warehouse 15 Members $700,000
Large Warehouse 20 Members $3,000,000
Hanger 30 Members $8,000,000
Office Block 50 Members $30,000,000
Underground Bunker 75 Members $70,000,000
Abandoned Theatre 100 Members $115,000,000

Back to Top


Organized Crimes

  • Your faction can commit as many simultaneous OC’s as it has members for.
  • To join an OC, the leader or co-leader has to select you for the job. After the jobs ‘planning’ time has ended, the leader/ co can initiate the OC (as long as all participants aren’t in jail/hosp/travel). During this time any of the selected members can cancel the crime.
  • You can’t leave the faction while an OC you are part of is in progress.
  • If a player hasn’t been active in the last 24 hours they can’t be chosen to take part in an OC.
  • To commit an OC you need the exact amount of people required (can’t use more).
  • Participants gain/lose some Crime Exp by passing or failing OC’s.
  • ‘Recommended Nerve/ NB’ in the table below is relating to ‘Natural’ nerve bar size- eg. not counting nerve from sources such as Merits, or Faction Specials.

Go Here for the complete OC pass/ fail descriptions.

Crime Users Planning Cash Respect Recommended NB
Blackmail 2 24 Hours $500 – $1,500 1 – 2 15 – 20
Abduction 2 48 Hours $1,250 – $5,000 3 – 5 15 – 20
Bomb Threat 3 72 Hours $7,500 – $25,000 7 – 10 20 – 25
Planned Robbery 5 96 Hours $25,000 – $250,000 20 – 24 25 – 30
Rob a money train 6 120 Hours $200,000 – $350,000 27 – 32 30 – 35
Take over a Cruise liner 15 144 hours $1,000,000 70 – 72 35 – 40
Hijack a plane 8 168 Hours $30,000,000 89 45
Political Assassination 4 192 Hours $100,000,000 – $300,000,000 210 – 300 45

Back to Top


Faction Specials
  • You gain the option to activate these once your faction has 1000 respect.
I II III IV V VI VII VIII IX X
Vigor
Decreased hosp time: 3 mins 5 mins 10 mins 15 mins 20 mins
Cost (respect): 150 400 750 1,500 2,500
Steadfast
Increased gym gain: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Cost (respect): 1,000 3,000 7,000 12,500 20,000 30,000 45,000 60,000 80,000 100,000
Gallant
Increased Nerve: 1 2 3 4 5
Cost (respect): 500 1,500 3,000 7,500 15,000
Enormity
Increased crime ability by unknown multiplier
Cost (respect): 300 700 1,500 2,500 5,000 10,000 15,000 20,000
Chaining
Boosts chain interval by: 30 secs (5.30) 1min (6.00) 2mins (7.00) 3mins (8.00) 4mins (9.00) 5mins (10.00)
Cost (respect): 250 1,000 5,000 10,000 15,000 20,000
Cumber
Max Travel Item Capacity: +1 +2 +3 +4 +5 +6
Cost (respect): 400 1,000 2,500 6,500 13,000 20,000
Salutary
Decreased Reviving Energy Cost: 5 (70) 10 (65) 15 (60) 20 (55) 25 (50) 30 (45) 35 (40) 40 (35)
Cost (respect): 200 750 1,500 4,000 10,000 15,000 22,500 30,000
Pertinent
Decreased Busting Energy Cost: 1 (9) 2 (8) 3 (7) 4 (6) 5 (5)
Cost (respect): 500 1,500 3,000 7,500 15,000
Adept
Decreased Education Time: 2.5% 5% 7.5% 10% 12.5% 15% 17.5% 20%
Cost (respect): 750 2,500 5,000 10,000 17,000 25,000 37,500 55,000
Hermetic
Reduces Drug Addiction: 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Cost (respect): 500 1,500 3,000 7,500 15,000 20,000 30,000 42,500 57,500 70,000

Back to Top


Staff

This is obsolete with the new permissions scheme.

These are all the functions the staff members get when having the specified rank.

  • Members can occupy more than one staff position.
  • Staff position names/ titles can be changed.
Leader:
>Applications >Change Announcement >Give to User
>Organized Crimes >Change Statement >Change Description
>Change Co-Leader >Upgrades >War functions
>Change Leader >Change Name >Change Tag
>Faction image >Managers >Send Newsletters
>Delete faction >Pay Day >Forums
>Armoury >Laboratory
Co-leader:
>Applications >Change Announcement >Give to User
>Send Newsletters >Organized Crimes >Change Statement
>Change Description >Change Co-Leader >Upgrades
>War functions >Forums >Armoury
Third Command
>Applications >Change Announcement >Armory
>Change Statement
User control
>Applications
>Change Announcement
Treasurer
>Applications >Change Announcement >Change Description
>Give to User
Manager
>Send Newsletters

Back to Top


Comments (173)

Subscribe to this comment’s feed

Show/hide comments

 1 2 3 4 5 >  Last ›
Gravatar Idadb0deba01dfccebcfa3318c59f4d040ampdefaulthttp3a2f2ftcbasic.com2fcomponents2fcom Jomcomment2fsmilies2fguest 7729642
its a good layout and i needed to know what each oc does so please dont take it off thanks. and what each staff does.
shaunieboy , January 31, 2007
Gravatar Idca4bf4cd4e80fca07f42e3fc5c3c09afampdefaulthttp3a2f2ftcbasic.com2fcomponents2fcom Jomcomment2fsmilies2fguest 7142026
think the Oc’s depend on the stats and especialy nerve bar. at my faction for planed robbery they let only ppl that have 30 nerve bar without merits and they always succeed and the players lvl vary from 16 to top lvls. Now we are doing money train and until now they all worked
dragosh , April 25, 2007
Gravatar Id3b1e41338106010d2d70e86ab0e604a3ampdefaulthttp3a2f2ftcbasic.com2fcomponents2fcom Jomcomment2fsmilies2fguest 1020665
I’ve noticed a huge difference in difficulty in between the bomb threat and the planned robbery. I have a faction have 13 all levels 10-17 (Most above 14) and we can’t even do a planned robbery. But, I can do bomb threats and only fail them about 5% of the time.
Yoshimitsu , May 13, 2007
Gravatar Idd0c7599d8c8c47934819dc4e1368efc3ampdefaulthttp3a2f2ftcbasic.com2fcomponents2fcom Jomcomment2fsmilies2fguest 9315086
player 1 has 5nerve filled player 2 has 10 nerve filled player 3 has 12 nerve filled total= 27 nerve, so they would succeed in planned robbery?? i’m a correct? or is ist that minimun 3 player have to have a nerve bar of min 25 and that it don’t mather if it’s full or not??
onstabiel , June 07, 2007
Gravatar Id9cf56fb66febeff1061adec88c68ee1campdefaulthttp3a2f2ftcbasic.com2fcomponents2fcom Jomcomment2fsmilies2fguest 1811751
No it doesnt work like that. Say in a faction of 6, I had 20 nerve, and someone else had 20 nerve, and everyone else had 15 nerve, despite the total nerve adding up to 100, we would find it very hard to acomplish a bomb threat, because you need 3 people minimum to have 25 nerve or greater in order to succeed.
King Ubu , June 14, 2007
Share to friends
TCBasic